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GameTracker Forum > Bug Reports > Topscore "frozen"? > View Post
May 03, 2019 2:38 PM
The application (gametracker.com's site code, in this case) can be using a 32-bit value, even on a 1... [read more]
GameTracker Forum > Bug Reports > Topscore "frozen"? > View Post
May 03, 2019 11:06 AM
4294967295 is the maximum value that can be held by a 32-bit unsigned variable. If they're "stuck" ... [read more]
GameTracker Forum > General Discussion > Says server was scanned, but showing players who aren't connected. > View Post
May 02, 2019 11:06 PM
This issue is still happening, FYI.

Right now the https://gametracker.com/server_info/dc.ea117.com:14567/ page says "Last scanned 3 seconds ago", and th... [read more]
GameTracker Forum > General Discussion > Says server was scanned, but showing players who aren't connected. > View Post
Mar 16, 2019 12:41 AM
The previous "long refresh frequency" issue (https://www.gametracker.com/forums/forum.php?site=1&thread=150929) seems "resolved".

But now I'm seeing instances whe... [read more]
GameTracker Forum > Bug Reports [RESOLVED] > Server Last scanned 3 hours ago > View Post
Mar 04, 2019 10:47 PM
I think you probably mean to post this in the "Bug Reports" forum ( https://www.gametracker.com/forums/forum.php?site=1&category=89551 ) rather than the "resolved bug... [read more]
GameTracker Forum > Bug Reports [RESOLVED] > Server has a long refresh frequency > View Post
Mar 04, 2019 10:45 PM
The -unnamed- server issue has remained resolved for now. But today our server is currently showing... [read more]
Battlefield 1942 Forum > Battlefield 1942 General Discussion > Case-sensitive player stats tracking > View Post
Oct 30, 2012 11:46 PM
burn wrote:
Hello,

Player names are shown based on how they were first seen on a particular server, which is ...
[read more]
Battlefield 1942 Forum > Battlefield 1942 General Discussion > Case-sensitive player stats tracking > View Post
Oct 28, 2012 3:53 PM
Not sure if this will be considered a GameTracker issue/question or game-specific.

I been playing... [read more]