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trench000PM
#1
Says server was scanned, but showing players who aren't connected.
Mar 16, 2019 12:41 AM
Joined: May 16, 2012
Posts: 8
The previous "long refresh frequency" issue (https://www.gametracker.com/forums/forum.php?site=1&thread=150929) seems "resolved".

But now I'm seeing instances where Gametracker.com will say "scanned 1 minute 30 seconds ago", but will be showing players as currently connected who disconnected 15+ minutes ago.

As though "scanned successfully" no longer means "actually contacted your server".

https://www.gametracker.com/server_info/dc.ea117.com:14567/

Let me know what evidence you would like to see, since obviously it's hard to "prove" without you having the game to query the actual current players on our server, independent of Gametrackers.com scanning script.
cs-luzowniaplPM
#2
Mar 16, 2019 3:14 AM
Joined: Jun 01, 2016
Posts: 3
my server ranking is going worst from last week but I have players all the time on my serwer


https://www.gametracker.com/server_info/4fun.cs-luzownia.pl:27015
trench000PM
#3
May 02, 2019 11:06 PM
Joined: May 16, 2012
Posts: 8
This issue is still happening, FYI.

Right now the https://gametracker.com/server_info/dc.ea117.com:14567/ page says "Last scanned 3 seconds ago", and the player list shows three connected players. But there has been only a single player connected to server for the past 25 minutes.

In addition to that, the Gameserver banner image for the server shows "9 players connected" (9/48). But the server logs confirm there hasn't been more than a single player connected for the past 25 minutes.

So I think "Last scanned" no longer means "the server was actually scanned". And not even GameServers' own player list and server banners are agreeing with each other regarding "Current info for the server."
chimaera500PM
#4
May 03, 2019 2:40 AM
GAMETRACKER MODERATOR Joined: Jul 14, 2009
Posts: 2882
Moved: Not a Gametracker bug.

Gametracker is not 'live' scanning.
From what you describe; the system is working within expected parameters.

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