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hollonPM
#1
Combos and Materials
Oct 13, 2020 2:10 AM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
What is team adrenaline?
Team adrenaline is adrenaline, but for the team. The player team has team adrenaline, and monsters have their own team adrenaline as well.

1 kill made by a player = 1 player team adrenaline
3 hits made to players by monsters = 1 monster team adrenaline
20 shots by a defense sentinel = 1 monster team adrenaline


When team adrenaline reaches 100 for players, one random player receives a combo. When team adrenaline reaches 100 for monsters, and if it is after wave 6, monsters perform a combo.

What are combos?
Combos are essentially temporary buffs and ailments that have a lifespan, usually between 10 and 30 seconds. For example, one combo could increase your damage bonus for 20 seconds, while another combo could decrease the enemy's damage bonus for 30 seconds. Other combos could provide health regeneration, affect damage reduction, or add freeze/burn/poison/misfortune effects for a certain time.

Players can buy up to 3 different combos if they have enough stat points and enough of the prerequisite materials. Once you are given a combo by the team adrenaline, you can activate your combo using the combination BBFF (back back forward forward) like you would an adrenaline combo. This does not consume adrenaline, but cannot be activated if other normal combos such as berserk are running.

What are materials?
Materials are abilities that are required to purchase combos. Unlike other abilities that are available to you right away, materials need to be discovered in a game before you can purchase them. Some materials are common to discover, while others are rare. The higher the level of a combo you want to buy, the more rare materials you will need.

There are several ways to "discover" materials in a game:
- Make a kill (1% chance)
- Complete a solo or team mission (5% chance)
- Win a game (10% chance)
- Make a kill with a Loot magic weapon (+1% chance per modifier in addition to 1% kill chance)
- Defeat a boss (30% chance)

If you hit any of the above events except for defeating bosses, here is the breakdown of the material ranking:
- Low rarity material (80% chance)
- Medium rarity material (15% chance)
- High rarity material (5% chance)

If you defeat a boss, here is the breakdown of the material ranking:
- Low rarity material (40% chance)
- Medium rarity material (20% chance)
- High rarity material (30% chance)
- Very high rarity material (10% chance, these materials only appear with bosses)

Once you've discovered a material, the material will appear in the RPG stats menu in the Materials section. It will remain in the list for the rest of the game, until the next game where it will need to be discovered again. So, at the end of a game, make sure you've purchased all of your discovered materials that you can!

Materials are non-refundable, so you keep those forever, even if you refund your other abilities. Combos are refundable, so you can try out each one by hitting Refund Combos in the Refund menu.
Steam: hollon11
Last edited by: hollon Jan 16, 2021 7:58 PM
hollonPM
#2
Nov 07, 2020 4:59 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346

The top center of the HUD is the team adrenaline. The orange number on the left(48) represents the player team adrenaline, and the blue number on the right(14) represents the monster team adrenaline.

The top left of the HUD, above missions, is the number of combos you have available(0). You can hold up to 3 combos at a time.
Steam: hollon11
Last edited by: hollon Nov 28, 2020 2:40 AM
hollonPM
#3
Nov 07, 2020 5:09 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
<3
Steam: hollon11
Last edited by: hollon Nov 28, 2020 2:54 AM
hollonPM
#4
Dec 08, 2020 3:42 AM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
New combo: Portal Dimension

1) Spawns a friendly monster portal. Pets spawned by the portal have a life span of 120 seconds

Every 3 levels of this combo increases the skill of your pets. The lifespan of your pets is increased by 5 seconds per level. This effect does not stack with similar combos.

Required Materials: Steel, Gloves, Tarydium Shards, Arctic Suit, Fine Leather, Burning Embers, Cosmic Dust, Universal Translator
Steam: hollon11
Last edited by: hollon Jan 21, 2021 11:37 PM
hollonPM
#5
Dec 25, 2020 2:27 AM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
New Combos:

Dreaded Gaze
1) For 15 seconds, the target the caster looks at receives Null Entropy
2) The target the caster looks at receives -20% defense for 15 seconds
3) For 15 seconds, the caster heals for 50% of any damage dealt to the target
These effects can only be applied to one target at a time.

Each level of this combo further decreases the defense by 1%. Each level of this combo increases the duration by 1 second. This combo's defense down effect is not stackable with itself, but is stackable with other defense-down combos (ie Frailty).

Nali Priest
1) Summons a Nali Priest pet with 400 health with a max health of 800
2) If a Nali Priest already exists, the Nali Priest heals by 20
3) Nali Priest absorbs 40% of all damage received by the caster and all allies for 60 seconds

Each level of this combo increases the heal by 20, increases the amount of damage absorbed by 2.5%, and increases the duration of the Nali Priest's life by 10 seconds. This combo is not stackable.
Steam: hollon11
Last edited by: hollon Dec 25, 2020 2:39 AM
hollonPM
#6
Jan 16, 2021 7:39 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
New Combo: Soothing Melody
1) All allies regenerate 1 health per second for 10 seconds
2) All allies regenerate 1 adrenaline per second for 10 seconds

Each level increases the amount of health regenerated by 1.
Every 4 levels increases the amount of adrenaline regenerated by 1.
Each level increases the duration of the combo by 1 second.
This combo stacks with other similar combos.
Steam: hollon11
Last edited by: hollon Jan 16, 2021 7:56 PM