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Forum Home > Server Discussion > Concepts for 208
Aug 18, 2020 4:01 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 316
- Replaced TwinCore, Earth(bullet, rocket, rock), and Plasma shields with Ice, Fire, and Earth(element) shields
- Provided additional supporting DamageTypes for elemental monsters so they can register with the elemental shield abilities
- New boss: Lucifer
- Boss chance now set to 20%
- F12 menu updated to include Lucifer, boss rarity information, and boss element information
Steam: hollon11
Last edited by: hollon Aug 18, 2020 4:27 PM
Aug 20, 2020 6:31 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 316
hollon wrote:

- Replaced TwinCore, Earth(bullet, rocket, rock), and Plasma shields with Ice, Fire, and Earth(element) shields

Just a side note that the old shield abilities have been removed, and those points should be refunded to you. You'll have to buy the new shields.
Steam: hollon11
Sep 13, 2020 5:09 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 316
- Bosses can no longer be killed by Scorpion blades
- Combo effects by bosses now display as a message when the boss combo goes off
- Removed combo effect icons
- Removed the end-game XP addition for completing team missions
- Increased the boss chance from 20% to 33%
- New boss: Glass

A goal is to introduce a new boss each month, and have it feature as a "boss of the month" where its chance of appearing is increased for that month. I haven't implemented the structure yet so we won't see it with Glass.
Steam: hollon11
Last edited by: hollon Sep 13, 2020 5:16 PM
Sep 15, 2020 12:17 PM
lavalampdrinker Member - Joined: Apr 15, 2014
Posts: 5
Me and JEB met Glass last night. We were DPS'ing her down for what felt like 5 min and then he d/c'd. I felt inspired enough to keep attempting as a level 48 medic with only a mine layer- JEB rejoined in time for Glass to embarrass me. 10/10 fun.
Sep 18, 2020 9:40 AM
fateal Member - Joined: Feb 06, 2011
Posts: 17
Loving the bosses in general, still need some tweaking to make them challenging enough but I think they add a nice endgame feel without making things really inaccessible to lower level players.

Had some ideas for future boss themes:
Nali sorcerer lord: a bigger, stronger version of the nali sorcerer with more skills, potentially creating evil clones of players themselves and/or hordes and hordes of skeletons

Skaarj King: a giant Skaarj king, super fast and aggressive

Xan Kriegor: the iconic UT character Xan, increased in scale with a load of drones like the auto-engi class. Summons blaster sents.

Malcolm: another UT classic, Malcolm with crazy good AI accompanied by his thunderclash teammates.

I also thought long term, as i think had been mentioned before, that it would be cool for these bosses to have a chance to drop "endgame" cosmetic items such as hats. Extending this idea, bosses could drop "themed" cosmetic items that can be equipped by spending stat points. Examples would be for instance swirling souls around your character similar to soul wraiths (dropped by nali scourcer boss), reskin you link gun shots are fireballs (dropped by lucifer), reskin your rockets to ice rockets (dropped by ice titan) etc etc.
((>>F8_AL<<)) ...........medic

F8_AL<((AM)) ...........Adren master
Sep 20, 2020 2:56 AM
Hollon Admin - Joined: Sep 12, 2010
Posts: 316
Those sound like some neat bosses, I like the drone idea!

I am planning on having unlockable items/abilities when defeating bosses, but that is a little more challenging since I have to do some ini type saving of player data like the RPG mutator.
Steam: hollon11
Oct 01, 2020 2:32 AM
Hollon Admin - Joined: Sep 12, 2010
Posts: 316
- New boss exclusively for October
- Combo damage by Glass now ignores shield
- The game now attempts to spawn the boss 10 times before ending the game
- New Boss of the Month feature provides an increased chance for a particular boss to spawn during a specified month

- 3 new solo missions:
* Tippy Toes - keep moving! Mission resets if you lose momentum
* Dracula - heal yourself with a vampiric weapon or ability
* Gambler's Luck - deal double damage using a Gambler's weapon

- Fixed an issue where bio rifles with the weapon upgrade ability did not count toward Bio mission
- Auto sentinels will no longer fire at Nalis and cows
- Pets no longer attack Nalis and cows
- Some code efficiency improvements in missions
Steam: hollon11
Last edited by: hollon Oct 07, 2020 7:32 PM