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hollonPM
#1
Bosses
May 24, 2020 12:30 AM
Hollon Admin - Joined: Sep 12, 2010
Posts: 311
Bosses have a 20% chance to spawn at the end of each game. Bosses are optional, meaning the game has ended in a victory and players are rewarded the end-game XP at the beginning of the boss wave.

Each boss performs a combo when it reaches 100 adrenaline, much like how players can activate combos. Below is a list of some combo effects that can be put on players or minions of the boss:

Boss Combo Effects
Defense Up/Down: Increases or decreases the affected target's damage reduction.
Attack Up/Down: Increases or decreases the affected target's damage bonus.
Shared Damage: Damage dealt to the affected target is divided by the number of allies of the affected target. The damage is distrubted to all allies of the affected target.
Taunt: Prevents allies of the affected target from receiving damage, and the affected target receives the damage instead. % indicates how much of the damage will be absorbed by the affected target.
Heal Stop: Prevents allies from healing the affected target. The affected target can continue to self heal. Does not affect vampire or blood magic.
Inaccuracy: Provides a % chance to drop the damage dealt by the affected target to 1.

Adrenaline Drip rates
Slow: 3 adrenaline/second
Normal: 5 adrenaline/second
Fast: 7 adrenaline/second
All bosses will activate their combos at 100 adrenaline. There is a 25 second cooldown period after activating a combo before bosses start to regenerate adrenaline again.

Current roster of bosses:

Earth Titan
- Element: Earth
- Rarity: Normal
- Adrenaline drip rate: Normal
- Combo:
1) Deals 150 damage to all players.
2) All players receive -30% defense for 30 seconds.
3) All players receive Heal Stop for 30 seconds.

Earth Queen
- Element: Earth
- Rarity: Normal
- Adrenaline drip rate: Normal
- Combo:
1) Summons an Earth Warlord minion with 30% health inherited from the Queen. If Earth Warlord minion already exists, Earth Warlord minion heals by 2000.
2) Earth Warlord minion receives 70% Taunt for 20 seconds.
3) Earth Queen receives +70% attack for 30 seconds.

Fire Titan
- Element: Fire
- Rarity: Normal
- Adrenaline drip rate: Normal
- Combo:
1) Deals 100 damage to all Players.
2) All players receive -30% defense for 30 seconds.
3) All players receive -30% attack for 30 seconds.

Fire Queen
- Element: Fire
- Rarity: Normal
- Adrenaline drip rate: Slow
- Combo:
1) Deals 150 damage to all players.
2) All players receive -30% accuracy for 30 seconds.
3) Fire Queen regenerates 20 health per second for 20 seconds.

Ice Titan
- Element: Ice
- Rarity: Normal
- Adrenaline drip rate: Normal
- Combo:
1) All players receive Shared Damage for 30 seconds.
2) All players receive -45% defense for 30 seconds.
3) Ice Titan and all minions receive +45% attack for 30 seconds.

Ice Queen
- Element: Ice
- Rarity: Normal
- Adrenaline drip rate: Normal
- Combo:
1) Top 3 level players receive 200 damage.
2) Top 3 level players receive Freeze for 20 seconds.

Lucifer
- Element: Fire
- Rarity: High
- Adrenaline drip rate: Slow
- Lucifer has an innate ability to retaliate 50% of the damage back to players who use a Heat or Solar Power weapon
- Combo:
1) Deals 200 damage to all players
2) All players receive Burn damage for 20 seconds

Glass
- Element: Ice
- Rarity: High
- Adrenaline drip rate: Normal
- Combo:
1) Deals 150 damage to top 3 players
2) Steals 20% of adrenaline from top 3 players
Steam: hollon11
Last edited by: hollon Sep 13, 2020 5:05 PM
hollonPM
#2
Jun 08, 2020 7:47 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 311
Original post updated to show what the bosses do and their combo effects. I'll continue to update that post as we make more bosses. All bosses now spawn up to five minions.
Steam: hollon11
Last edited by: hollon Jun 08, 2020 7:59 PM
hollonPM
#3
Aug 18, 2020 4:07 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 311
New boss - Lucifer, first post updated.
Steam: hollon11
hollonPM
#4
Sep 13, 2020 5:07 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 311
New boss - Glass, first post updated.

A note about Glass is that she steals 20% from each top 3 players' adrenaline. This will easily allow her to do the next combo much faster, so a strategy here is to keep your adrenaline low when she does her combo.
Steam: hollon11