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Feb 11, 2018 9:23 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 204
- Fixed Traps and laser mines damaging teammates or pets while the owner is in a vehicle/turret.
- Partially removed gold gems from Nali and replaced with green gems. This will move to fully green gems.
- Misfortune ghost no longer disables weapons. It now fires a slow moving, homing orb that will give you a misfortune curse upon contact. I plan on slowing down its speed and decreasing its lifespan.
- Reduced the healing on the Priest ghost's healing orb from 15 to 10 per second, and increased its heal radius.
- Reduced heal particle effect on healing orbs to hammer down on effect load.
- Reduced the lifespan on healing orbs from 90 seconds to 30 seconds.
- Priest ghosts are no longer healed by the healing orbs.
- Removed the invulnerability feature with the green Possessor ghosts where it would grant invulnerability to a nearby monster. The green orbs that spawn monsters is now its main feature.
- Reduced the amount of monsters that spawn from the green orb from 5 to 3, and fixed the chance on monster selection.
- Reduced the effects on Potlergeist/Shaman ghosts that affect projectiles.
- Fixed Poltergeist and Shaman ghosts affecting the soul/adren/decay particles.
- Added in a link effect for EXP Ghosts so players can easily tell when their EXP is depleting.
- Ghost monsters health reduced from 300 to 200.
Steam: hollon11
Feb 13, 2018 12:47 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 204
Traps are still not fixed at this point, and I'm not really sure what to do. This is going to be a trial-and-error thing unfortunately. I wouldn't be surprised if we got down to 206Z

- Fixed damage sentinels boosting Necromancer players' drain/decay particles.
- Reduced the lifespan on Misfortune ghost's projectile, and slowed down its speed.
- Reduced the lifespan of the misfortune curse.
- Fixed Exp ghosts still linking on to you from behind walls/terrain.
- Fixed Nalis still dropping gold gems. They now only drop green gems.
- Removed coronas from gems, and added in ambient lighting instead. I think this makes for a smoother look.
- Fixed the lightning rod combo targeting Nali.
- Made the monster scoring value for the letter S drop configurable, and is now 11 instead of 13.
Steam: hollon11
Feb 15, 2018 10:44 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 204
- Fixed bonus wave 17 not unlocking after receiving all letters.
- Letter system slightly changed - when one player picks up a letter, all players alive get that letter. When a player dies and respawns, they have to start over. This is still a team effort since picking up a letter gives it to all players.
- Additionally, you get 5 XP per letter in your possession when wave 17 unlocks. A message will indicate whether you received the XP next to the letters.
- Nalis no longer drop letters if wave 17 unlocks
- Fixed Traps exploding when players/pets walk over them.
- Reduced FX on Traps.
- Poltergeist no longer "moves" turrets/vehicles.
- Removed FX trail on Misfortune curse.
Steam: hollon11