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Feb 11, 2018 9:23 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 246
- Fixed Traps and laser mines damaging teammates or pets while the owner is in a vehicle/turret.
- Partially removed gold gems from Nali and replaced with green gems. This will move to fully green gems.
- Misfortune ghost no longer disables weapons. It now fires a slow moving, homing orb that will give you a misfortune curse upon contact. I plan on slowing down its speed and decreasing its lifespan.
- Reduced the healing on the Priest ghost's healing orb from 15 to 10 per second, and increased its heal radius.
- Reduced heal particle effect on healing orbs to hammer down on effect load.
- Reduced the lifespan on healing orbs from 90 seconds to 30 seconds.
- Priest ghosts are no longer healed by the healing orbs.
- Removed the invulnerability feature with the green Possessor ghosts where it would grant invulnerability to a nearby monster. The green orbs that spawn monsters is now its main feature.
- Reduced the amount of monsters that spawn from the green orb from 5 to 3, and fixed the chance on monster selection.
- Reduced the effects on Potlergeist/Shaman ghosts that affect projectiles.
- Fixed Poltergeist and Shaman ghosts affecting the soul/adren/decay particles.
- Added in a link effect for EXP Ghosts so players can easily tell when their EXP is depleting.
- Ghost monsters health reduced from 300 to 200.
Steam: hollon11
Feb 13, 2018 12:47 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 246
Traps are still not fixed at this point, and I'm not really sure what to do. This is going to be a trial-and-error thing unfortunately. I wouldn't be surprised if we got down to 206Z

- Fixed damage sentinels boosting Necromancer players' drain/decay particles.
- Reduced the lifespan on Misfortune ghost's projectile, and slowed down its speed.
- Reduced the lifespan of the misfortune curse.
- Fixed Exp ghosts still linking on to you from behind walls/terrain.
- Fixed Nalis still dropping gold gems. They now only drop green gems.
- Removed coronas from gems, and added in ambient lighting instead. I think this makes for a smoother look.
- Fixed the lightning rod combo targeting Nali.
- Made the monster scoring value for the letter S drop configurable, and is now 11 instead of 13.
Steam: hollon11
Feb 15, 2018 10:44 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 246
- Fixed bonus wave 17 not unlocking after receiving all letters.
- Letter system slightly changed - when one player picks up a letter, all players alive get that letter. When a player dies and respawns, they have to start over. This is still a team effort since picking up a letter gives it to all players.
- Additionally, you get 5 XP per letter in your possession when wave 17 unlocks. A message will indicate whether you received the XP next to the letters.
- Nalis no longer drop letters if wave 17 unlocks
- Fixed Traps exploding when players/pets walk over them.
- Reduced FX on Traps.
- Poltergeist no longer "moves" turrets/vehicles.
- Removed FX trail on Misfortune curse.
Steam: hollon11
Feb 26, 2018 12:21 AM
Hollon Admin - Joined: Sep 12, 2010
Posts: 246
- Improved the aesthetics on the Traps by realigning the textures - thank you Gavran.
- Replaced green gems(10 xp) with blue gems(5 xp) on Nali.
- Decreased letter drop chance from Nali from 15% to 5%.
- Reduced XP and score when unlocking wave 17 from 5 per letter to 2 per letter.
- Fixed the Poltergeist ghost moving turrets/vehicles, which consequently insta-kills the driver. However, it seems like the Super Beast is still affected.
- Defense sentinels no longer shoot down misfortune orbs, invasion orbs, or healing orbs from ghost monsters(which inadvertently caused a spam with the ghosts since they will only spawn 1 orb at a time).
- Redone Tech Brute.
- New monster - Tech Krall.
- Reduced FX on Cosmic Nali.
Steam: hollon11
Last edited by: hollon Feb 26, 2018 5:52 PM
Mar 19, 2018 4:57 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 246
206N and 206O
- Decreased the lifespan on the Misfortune curse projectile.
- The blue see-through flying ghost monsters now have new skin and can be differentiated by color.
- Poltergeist ghosts(purple) no longer increase monster projectile damage, but rather summons a damage sphere that gives monsters inside it double damage.
- Removed the Shaman ghost(red) from circulation. I'll be using this function for a new type of tech monster in future updates.
- Added a small cooldown timer for resurrection so that it can't be spammed.
- Increased adrenaline cost on Phantom artifact from 50 to 75.
- Lightning Turret overhaul - faster firing, smaller lightning bolts, and with a % chance to strike out against a target with the highest health in the radius.
- Removed shakeview from Stinger Turret.
Steam: hollon11
Mar 26, 2018 4:49 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 246
- Fixed Lightning Turret alt fire beam not showing up for others except the turret user. Also fixed the beam effect not lining up with the turret gunpoint, and reduced the load on the FX.
- Added in a 'lightning-combo' feature to Lightning Turret similar to shock combos.
- Slightly increased fire rate on Ball/Plasma Turret Alt fire.
- Removed FastTrace condition on monsters for poltergeist and priest spheres, so monsters no longer need a direct line-of-sight in order to get the sphere effect applied.
- New FX for Poltergeist Damage Sphere and Priest Healing sphere. Much easier to see through.
- Increased cost on Blast Krall from 4 MP to 5 MP, and from 20 adrenaline to 35 adrenaline.
- Removed Geodude level 40 from summon list, and increased Geodude level 70 MP cost from 3 to 6.
Steam: hollon11