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Forum Home > Server Discussion > Great News!
Great News!
Mar 15, 2017 2:40 AM
Hollon Admin - Joined: Sep 12, 2010
Posts: 223
205C has been updated to 205D.. and this deserves a new thread.
1) Sell button is enabled at all levels, so low levels can redo their points. No need to go through the 'reset your skills' subclass.

2) I enabled a waves-based damage reduction freebie ability for players level 40 and under.

Wave 6: 50% damage reduction
Waves 7 - 10: 25% damage reduction
Waves 11 - 13: 35% damage reduction
Wave 14: 60% damage reduction
Waves 15+: 70% damage reduction

No reduction for 1-5. These numbers might be high, but they can be easily adjusted without rolling a new update. The main purpose of this is to keep low levels alive, playing, and from rage quitting after dying. I think our server faces this issue a bit more than others since we have no invasion-hidey maps. You won't get this freebie on ClassicRPG though for that challenging class aspect. Disappears after level 40, but your other freebies like regen and ghost are still there.

3) Lastly, but definitely not least, the crash bug is fixeed!!!!!!! No more crashing with engineers or medics! If anyone is curious, I think the main issue was that when you buy Loaded Engineer or Monster Points, you are given an "inventory" that is then rendered on your HUD (the engineer and monster points bar). When you die, your inventory gets destroyed, but the interaction rendering the engineer monster points bar isn't, so it freaks out trying to access those inventories.

I had huge help from WailofSuicide over at Death Warrant, and also Tony from Tonys Unreal Realm. Seriously, thank them for this fix. Now I can autolink, idle, and come back knowing I'll still be in the game.
Steam: hollon11
Last edited by: hollon Mar 15, 2017 1:39 PM
Mar 18, 2017 1:59 PM
Jefe Co-Owner - Joined: Jul 05, 2010
Posts: 402
Amazing crash bug fix!

Honestly I'm not sure about the DR change. A low level player really isn't meant to finish the final waves without help or extreme caution. I think increasing it to more than 35% is unnecessary.
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Mar 18, 2017 6:27 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 223
Yeah, the 60-70% is definitely much, even Healers don't get that much I don't think.

The purpose for this was less about assisting low levels and more about keeping them playing the game rather than sitting out. In fact, I don't even want low levels being able to win the game alone unless they're resourceful. My issue was that high level non-engis drag low level players through higher waves, and since low levels can't really survive them, they're forced to sit out a lot until a new map loads. That's why I switch to Engi or Gen when a low level is on, but that isn't always the case with our other players. The DR freebie is supposed to help alleviate that problem- letting them live (and thus play) a little bit longer, but certainly not to win on their own.

On other servers, they don't have this issue since all low levels have to do is run to a safe spot, which is why I partly think those servers are so popular. New players are kept engaged even if they're in a safe box the whole time.

We could try coming up with another solution to keep new players engaged rather than sitting out and without altering gameplay, but that gets into whether I'm able to make it.
Steam: hollon11