Vultr.com - Instant Cloud Server Deployment
DISASTROUS CONSEQUENCES 32 MEMBERS:
Home
Forum
News
Share on Facebook
Share on Twitter
Share on Google+
Forum Home > Maps > DM-Serenissima
hollonPM
#1
DM-Serenissima
Feb 25, 2017 5:05 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 188
I'm a huge fan of themed, non-UT style maps like Grotto, Toys Story, Mushroom Lake and Snowbound Park. I'm glad that Serenissima is back on, but it really does come at the expense of invasion gameplay. Lots of tight, small corridors and it seems like the best place to play is in an open courtyard.

Is it possible to make a smaller version of Serenissima- perhaps cutting out or blocking some of the small corridors, and leaving a few central courtyards open? So the main fighting area can be a courtyard and if you need to hide, go into a small corridor, but one that doesn't extend and snake all the way underground to the other side of the map. Could also help to cut down on the map size too.

Also, may I suggest music (and music switches) for the map? One that has a European or Venetian feel to it
Steam: hollon11
dc_demonslayerPM
#2
Feb 25, 2017 6:39 PM
<DC>DEMONSLAYER Co-Owner - Joined: Apr 05, 2009
Posts: 216
For the life of me, I cannot remember when I played it last. Before we do anything, let's play it a few times.
In Italy for 30 years under the Borgias, they had warfare, terror, murder, bloodshed. They produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland they had brotherly love, 500 years of democracy and peace. And what did that produce? The cuckoo clock."

Orson Welles
jefejefejefePM
#3
Feb 26, 2017 2:19 PM
Jefe Co-Owner - Joined: Jul 05, 2010
Posts: 392
I sometimes take maps out of rotation for a while if they seem stale. That's what I did with Serenissima. It has been out of rotation at least since we set up the new redirect.

Hollon, you're right, it can be a slow map. And your idea isn't bad. When I revamped CTF-Avali, I deleted the huge underground areas to improve gameplay, and its design made it fairly easy to make that change. I could do something similar with Serenissima, but making the call of which parts should stay will be more difficult, as will doing it in an logical and consistent manner.
My Youtube|Steam|Skins|Downloads|Music Mod|Invasion Server|Mario Kart Tracks
dc_demonslayerPM
#4
Feb 26, 2017 3:31 PM
<DC>DEMONSLAYER Co-Owner - Joined: Apr 05, 2009
Posts: 216
jefejefejefe wrote:
Hollon, you're right, it can be a slow map. And your idea isn't bad. When I revamped CTF-Avali, I deleted the huge underground areas to improve gameplay, and its design made it fairly easy to make that change. I could do something similar with Serenissima, but making the call of which parts should stay will be more difficult, as will doing it in an logical and consistent manner.


After looking at the map last night and knowing more of what Hollon wants, my suggestion is to take the building out on the one end of the map next to the mansion. That would give engineers 3 open spaces to play with: 1-the docks, 2-the market, and 3-the proposed open space by the fence.
In Italy for 30 years under the Borgias, they had warfare, terror, murder, bloodshed. They produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland they had brotherly love, 500 years of democracy and peace. And what did that produce? The cuckoo clock."

Orson Welles