dragon7350 • PM |
Dec 30, 2013 7:52 PM
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Dragon7350
Member - Joined: Oct 11, 2013
Posts: 152 |
Do you think you could get some cannons to work?
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jefejefejefe • PM |
Dec 30, 2013 10:03 PM
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Jefe
Co-Owner - Joined: Jul 05, 2010
Posts: 420 |
The jump pads used to work by dropping down into the cannon space, but I have no idea how to code a workable cannon like in Mario 64, and even if I could, it probably would be cumbersome to use. I could put a cannon decoration into the those spots, I guess, and make a trigger that goes "boom" when you jump on it.
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jefejefejefe • PM |
Jan 05, 2014 10:59 AM
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Jefe
Co-Owner - Joined: Jul 05, 2010
Posts: 420 |
Just uploaded a new version of CTF-Aedes-SE.
Now harder to get under terrain. Now deadlier to hide under terrain. Changed blocking volumes a bit so you can reach some of the upper area in the center of the map. Added some vehicle spawns and grenade launcher pickups (changes to mine layer on server.) I wouldn't consider this a VCTF map though. Fixed bio rifle spawns near flags (they had bio ammo next to them, but did not spawn any weapons.) Fixed red team spawn on blue side (not that it matters for inv.) Now has a default music track (KR-Atlantis) Music switches on cliffs in central area... just aim for the flags with your trans. |
treloar • PM |
Feb 01, 2014 2:05 PM
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[DC]Treloar
Member - Joined: Dec 02, 2013
Posts: 130 |
Can someone edit the blockfort map so the four coloured blocks have rooms inside them where we can build a base, have wep lockers, etc
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jefejefejefe • PM |
Feb 03, 2014 3:07 AM
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Jefe
Co-Owner - Joined: Jul 05, 2010
Posts: 420 |
I'll have to think about that one. I know it's not that engineer-friendly, but not all maps have to be. I do plan to do something to it soon though.
I updated two maps today: VCTF-MistyGlen-LE-R1 Kill volume under terrain. Floating tree doesn't float. Added a Lynx spawn on both sides. Improved lighting a bit. Removed turrets from both tower platforms so engineers can spawn their own. CTF-TajMahal-DC-2 Raptor and manta spawns (4 each.) Improved pickups. Changed central pool to make it vehicle/monster friendly. Sloped sides so you can drive through it, and no longer has a water volume. Indented the green statues back a bit to make small base areas. You can now use the upper ledges on either side (as in block fort) in addition the you can also go in the towers where i put some avril and lightning ammo. |
jefejefejefe • PM |
Feb 11, 2014 2:14 PM
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Jefe
Co-Owner - Joined: Jul 05, 2010
Posts: 420 |
DM-AChina-DC-3
Scaled map from 125% to 150% of original More work on pathing and pickups Removed several buildings to make map flow better Added some cliff meshes and worked on terrain and blocking volumes to better reflect the boundaries of the map made the fluid surface less weird. Changed water volume from on large one to several small ones - it had been possible to get under the map and avoid the kill zone by floating in the volume. Music switches on cliff by waterfall, touch one of the statues.
Last edited by: jefejefejefe Feb 11, 2014 3:13 PM
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jefejefejefe • PM |
Feb 20, 2014 6:18 PM
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Jefe
Co-Owner - Joined: Jul 05, 2010
Posts: 420 |
Last edited by: jefejefejefe Feb 21, 2014 10:30 PM
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xns_xdxw • PM |
Feb 22, 2014 12:01 PM
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cancer
Member - Joined: Nov 17, 2013
Posts: 28 |
that looks awesome! can't wait to play it
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jefejefejefe • PM |
Feb 23, 2014 6:53 PM
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Jefe
Co-Owner - Joined: Jul 05, 2010
Posts: 420 |
It's now live on the server.
Old version: New version: Changes: All external packages now embedded in map Compressed and reworked many textures Lots of brand new textures and shaders (look for shout outs to DC players on many of them) New models to replace primitive BSP sofas, lamps and tables Rebuilt much of the map, especially the entertainment center Redid lighting Pathed the map properly for invasion (original had almost no navigation points) Added vehicle spawns for invasion Blocking volumes Improved network performance and reworked pickups Music switches in the small hidden room in the subwoofer (touch the X logos) Enjoy!
Last edited by: jefejefejefe Feb 23, 2014 7:12 PM
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dc_demonslayer • PM |
Feb 24, 2014 9:27 AM
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<DC>DEMONSLAYER
Co-Owner - Joined: Apr 05, 2009
Posts: 225 |
Excellent job.............
Orson Welles |