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[Diabolis.net] Excessive Unreal Monsters & Items, Modern/OldSchool Maps, MapVote13 70.42.74.157:7777 - Unreal Tournament Server in United States
SERVER BLOG POSTS
I think I'm going to try something different with the server for now. Different deathmatch gametypes with monster mods (EXU monsters of course). Changes are up now.
By jpzdiabolis | Jun 12, 2016 9:11 AM
That Advanced Creature factory seriously sucks, waff completely got rid of that garbage (almost), man, take a look to the ASSController which is freaking awesome (You can find it in the EXUGenericActors class), read the edit script window which basically explains everything yo (Use ASSNodes.)
I have a cube test which i have played like 10 hours killing monsters (2 hours per day.), and i enjoy it better than your map, somehow...
ASS controls mindssss yussssss

Oh, i enjoy my cube test map because i made a version of the ASS which you can put 8192 different monsters, because the original ASS just has 32 capacity but it's not time to use my crap now. c:
By fxanbss | Feb 11, 2016 11:57 PM
Hot damn, that's cool to hear. Unfortunately I was at work so I couldn't witness that first-hand. Would have been nice to run my new version of SplatteringGrounds with more people.
By jpzdiabolis | Feb 11, 2016 7:52 PM
wow man, 4 players, but there aren't in that top players list because of negative score. :P I remember they were playing in Unreal difficulty in Shitstorm when i joined, everyone has gone, but i have seen fighters everywhere, yeah, fighters and bombers, is completely insane, the first time i noticed that was in the unreal editor looking for some
ASS Controllers and a event, now i don't think i have put the menu map after i played in that difficulty in that shitstorm. lol
By fxanbss | Feb 11, 2016 11:42 AM
Just got the word from UB, okay to add the maps to the server. Will try to add that some time this week, along with the website :D
By jpzdiabolis | Jan 31, 2016 10:48 AM
Still waiting for the 12-16 maps and the G59 campaign, also the CA maps. :)
By fxanbss | Jan 23, 2016 12:52 PM
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