HALF-LIFE 2 - RECENT FORUM POSTS
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HALF-LIFE 2 - NEWS
Half-Life's Dr. Gordon Freeman Wins Gamespot's "All Time Greatest Game Hero" Contest
To celebrate Gamespot's "All Time Greatest Game Hero" award to Half-Life's Dr. Gordon Freeman we are offering all Half-Life games at 55.8% off!

There are other great game heroes, and we're gonna let you play with them, but Gordon Freeman is THE BEST GAME HERO OF ALL TIME at least according to 55.8% of the gaming public - thank you to all who voted.
Get the full article at store.steampowered.com
Oct 16, 2009 at 4:39pm
Greatest Game Hero: Gordon Freeman
Gordon Freeman is the protagonist of the Half-Life series, a Ph.D. from MIT, and one of the greatest game heroes of all time.
Get the full article at GameSpot.com
Sep 15, 2009 at 11:42am
Half-Life 2: Episode Two Research and Development Mod
This is a puzzle-focused mod, where you don't use any firearms except the famous gravity gun. You need Episode Two to play this mod.
Get the full article at GameSpot.com
Aug 14, 2009 at 9:00am
STEAM WEEKEND DEAL - 66% Off Everything Half-Life and 10% Off The Valve Complete Pack
This weekend only! Save 66% on everything Half-Life. Or get the Valve Complete Pack for 10% off.

The Valve Complete Pack
Half-Life Complete Pack
Half-Life 1 Anthology (Pack)
Half-Life 2 Complete Pack
Half-Life Episode Pack

Half-Life
Half-Life: Opposing Force
Half-Life: Blue Shift
Half-Life: Source
Half-Life Deathmatch: Source
Half-Life 2
Half-Life 2: Episode One
Half-Life 2: Episode Two
Half-Life 2: Lost Coast
Half-Life 2: Deathmatch
Get the full article at store.steampowered.com
Aug 13, 2009 at 9:45pm
Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal Update Released
Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2, Episode 1 & 2, and Portal
Added support for the Novint Falcon

General
Added an option to the advanced multiplayer menu to select left or right handed view models
Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
Fixed a bug where a fake Spy hand would appear on the screen of other players
Custom death animations now only play 25% of the time
Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
Fixed rare client crash on connection and level change
Removed refract from water ripples caused by bullet impacts for performance reasons
Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
Started tracking localization settings to help make decisions regarding localization in the future
Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded

Mapmaker requests
Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

Sniper
Fixed a bad detection case in the "Friendship is Golden" achievement
Changed the description of the "Triple Prey" achievement so it better describes how to get it
Critical arrows now have a trail and correctly deal enhanced damage
The Huntsman now defaults to be right handed
Friendly arrows will no longer trigger the near miss sound on you
Fixed several sources of floating arrows

Spy
Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
Fixed a bug where the spy's watch would randomly change models during play
Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
Increased the Cloak and Dagger regeneration rate slightly
Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
The Dead Ringer's cloak meter can now be regenerated from ammo sources
The Ambassador now only crits when fully accurate and no longer penetrates enemies
The Spy can no longer change weapons from the knife while shocked by the Razorback
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
Get the full article at store.steampowered.com
Jun 23, 2009 at 6:21pm
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