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DAY OF DEFEAT - NEWS
Team Fortress 2/Day of Defeat: Source Update Released
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine
Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
Fixed a server crash caused by spoofing a client disconnect message
Fixed a server crash caused by sending malformed reliable subchannel data
Fixed a server crash related to unbounded settings on some convars

Team Fortress 2
Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
Fixed radius damage not tracing out of enemies when the explosion occurs within them
Fixes rockets & grenades doing no splash damage when fired point blank into enemies
Added missing snowpuff particles for DX8 players (honest)
Restored LOD for the Demoman player model
Fixed being able to alt-fire with the fists while stunned as a Heavy
Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
Fixed sv_pure not reloading the map's custom particle file
Custom particle effects contained within maps must now be placed in the \particles directory
Fixed another case where items weren't being validated properly in class loadout slots

Community requests
Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
Get the full article at store.steampowered.com
Aug 21, 2009 at 4:39pm
Team Fortress 2/Day of Defeat: Source Update Released
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source
Fixed an engine crash

Team Fortress 2
Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
"Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
Added missing snowpuff particles for DX8 players
Fixed rocket jumping
Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
Fixed Scouts going into reference pose in double jumps
Fixed the Ubersaw not displaying team colors
Fixed Spies disguised as RED Scouts not cloaking properly
Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
Get the full article at store.steampowered.com
Aug 17, 2009 at 6:56pm
Day of Defeat: Source Update Released
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source
Minor update to address several exploits that allowed users to fire guns without any recoil
Get the full article at store.steampowered.com
May 01, 2009 at 6:00am
Team Fortress 2 and Day of Defeat: Source Update Released
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2 and Day of Defeat: Source
Fixed screenshots being black when Multicore Rendering is enabled.
Fixed sprays not showing up on some surfaces.
Fixed decal crash during changelevel.
Fixed crash caused by setting the decal limit too high on some machines.
Fixed crash caused by decals in the world render loop.
Fixed crash caused by convars changing while rendering is queued.
Get the full article at store.steampowered.com
Mar 23, 2009 at 6:17am
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