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New DoD Clan Member?
Category: Day of Defeat Teams, Favorite Servers, & Recruitment |
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Bsfl2o9
Jun 14, 2009 at 12:25am |
| Team Fortress 2/Day of Defeat: Source Update Released |
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Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Orange Box Engine Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server Fixed a server crash caused by spoofing a client disconnect message Fixed a server crash caused by sending malformed reliable subchannel data Fixed a server crash related to unbounded settings on some convars Team Fortress 2 Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) The first bullet of a non-spread weapon if it's been >1.25 seconds since firing Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option Fixed radius damage not tracing out of enemies when the explosion occurs within them Fixes rockets & grenades doing no splash damage when fired point blank into enemies Added missing snowpuff particles for DX8 players (honest) Restored LOD for the Demoman player model Fixed being able to alt-fire with the fists while stunned as a Heavy Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count Fixed sv_pure not reloading the map's custom particle file Custom particle effects contained within maps must now be placed in the \particles directory Fixed another case where items weren't being validated properly in class loadout slots Community requests Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin Get the full article at store.steampowered.com
Aug 21, 2009 at 4:39pm
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| Team Fortress 2/Day of Defeat: Source Update Released |
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Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Day of Defeat: Source Fixed an engine crash Team Fortress 2 Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side." Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it) Added missing snowpuff particles for DX8 players Fixed rocket jumping Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill Fixed Scouts going into reference pose in double jumps Fixed the Ubersaw not displaying team colors Fixed Spies disguised as RED Scouts not cloaking properly Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Get the full article at store.steampowered.com
Aug 17, 2009 at 6:56pm
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| Day of Defeat: Source Update Released |
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Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Day of Defeat: Source Minor update to address several exploits that allowed users to fire guns without any recoil Get the full article at store.steampowered.com
May 01, 2009 at 6:00am
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| Team Fortress 2 and Day of Defeat: Source Update Released |
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Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2 and Day of Defeat: Source Fixed screenshots being black when Multicore Rendering is enabled. Fixed sprays not showing up on some surfaces. Fixed decal crash during changelevel. Fixed crash caused by setting the decal limit too high on some machines. Fixed crash caused by decals in the world render loop. Fixed crash caused by convars changing while rendering is queued. Get the full article at store.steampowered.com
Mar 23, 2009 at 6:17am
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| Name | Rank | |
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Polska Cyber Liga ©
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1 |
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Merrill's Marauders
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2 |
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Bad Ass Mofo's
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3 |
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United Front
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4 |
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Naabtaler Bier Brueder
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5 |
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[TCKG]
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6 |
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Notre Derniere Guerre
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7 |
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AvaMods
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8 |
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Soldiers of Shadows
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8 |
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Prior of Sion
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10 |