COUNTER-STRIKE CONDITION ZERO - RECENT FORUM POSTS
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Category: Counter-Strike Condition Zero General Discussion
by Dragonsrs
Nov 10, 2009 at 9:40pm
Posts: 1   Threads: 5   VIEW FORUM
COUNTER-STRIKE CONDITION ZERO - SERVER STATS & TRACKING
Game Tracker gives Counter-Strike Condition Zero server owners many features:
COUNTER-STRIKE CONDITION ZERO - NEWS
The Next Counterstrike
Tactical Intervention (PC)A conversation with Minh Le and a look at Tactical Intervention.
Get the full article at ign.com
Sep 28, 2009 at 1:50pm
Counter-Strike: Source Update Released
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine
Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
Fixed a server crash caused by spoofing a client disconnect message
Fixed a server crash caused by sending malformed reliable subchannel data

Counter-Strike: Source
Novint Falcon support is now enabled by default
Get the full article at store.steampowered.com
Aug 25, 2009 at 8:29pm
Counter-Strike 1.6 Update Released
Updates to Counter-Strike 1.6 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life Engine
Added -sys_ticrate command line option to allowed forced override of ticrate
Prevent more cases of server redirection

Counter-Strike/Condition Zero
Added -nobots option to allow forced override of bots on servers
Get the full article at store.steampowered.com
Jul 15, 2009 at 2:15pm
Counter-Strike 1.6 Update Released
Updates to Counter-Strike 1.6 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike 1.6
Rolled back recent silent walking exploit fixes as we investigate less impactful ways of preventing the bug
Adjusted bomb bounding box to prevent silent plant exploit
Fix to eliminate or significantly reduce "flashbugs"
Fixed status icons (buy zone, bomb zone, etc) disappearing when starting a recording, or issuing a fullupdate
Prevent creating aliases using the same name as existing cvars
Rate limit fullupdate and some other commands to prevent spamming
Fixed an issue with grenades where they could go into an area and bounce infinitely, causing the server to choke and or crash
Get the full article at store.steampowered.com
May 19, 2009 at 1:30pm
Counter-Strike 1.6 Update Released
Updates to Counter-Strike 1.6 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike 1.6

Fix the wrong sounds being played on jump when moving to different surfaces
Fixed crash in the spectator UI when hitting tab
Get the full article at store.steampowered.com
Apr 22, 2009 at 8:18am
Counter-Strike and Condition Zero Update Released
Updates to Counter-Strike and Condition Zero have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike and Condition Zero
Prevent Russian Walking exploit

Server changes
Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
Added a message to the server console to show when the server has reconnected to Steam
Made map name and other variables reported by the server stay more current
Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter)
Show HLTV being connected in the player count for pings
Fixed HLTV staying in players list even after disconnect
Fixed server hang when a user connects with a specially crafted info string
Fixed occasional crash under Linux on startup for SMP machines (Linux)
Cleaned up hlds_run script (Linux)
Get the full article at store.steampowered.com
Apr 20, 2009 at 7:06am
GDC 09: Parabellum Update - Counter-Strike meets MMO
Parabellum (PC)We check out Acony's Unreal-based persistent online shooter.
Get the full article at ign.com
Mar 26, 2009 at 9:23pm
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