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Forum Home > Battlefield 1942 Mods & Maps > Battlefield 1942 Mod News, Fun Video und Event Info!
buschhansPM
#1
Battlefield 1942 Mod News, Fun Video und Event Info!
Jun 21, 2012 8:02 PM
Joined: Dec 2008
Posts: 134


So if anyone thought we're sleeping, let me say you are wrong.

A handfull of dev's still is alive and kicking and playing the good old game, the mother of all battles

While browsing some old websites I found [url=http://www.bf-games.net/readnews/623/eve_of_destruction.html%3Cbr%20/%3E]this news-thread (2003) on BF-Games.net and remembered how I liked this Cessna L-19/O-1 picture.
Unfortunately the plane newer was released and so ike became the job for v2.50.

Here some renders what he did in the last months...



For a long time we didn't hear anything from Sgt. Killboy formerly known as Steve of Destruction.

Of course we couldn't hear anything cause he was working very hard and concentrated.
That's about the size of it

Here some renders what he did in the last months...



Wow, looking very awesome.



Again...



...hand- and selfmade Vietcong weapons...



...are bad for the enemies too...



...are they?...



This is the VC-Blooper



A shotgun...



...and a pistol to say 'here I am, come get some'!



Some steel to find a way through the jungle...



... and if this doesn't suffice take this one...



...or the bayonett!



A way to cross the rivers...



...and roads

Finally we have a render of all these weapons and some more that is still in work.
Good job men!




(Quelle: eodmod.org)

-----------
NEWS
-----------


Hi ALL FH-fans!!



We on PFC are celebrating our 5 YEAR Anniversary

Therefore WE GIVE YOU a special FUN-map day
With CRAZY gaming

- Car-Racing

- Gravityfree fighting

ETC...

JUST HAVE SOME FUN!!

SATURDAY

23 JUNE

19.00 gmt+1

WELCOME TO JOIN THIS HAPPY OCCASION !!





YOU MAKE THE DIFFERENCE!

-----------------------
NEWS:
-----------------------

F|H Campaign 14 – Battle #4


The Foothold at Eindhoven


[img]http://i30.photobucket.com/albums/c343/jucabala1942/FH1%20camp%2014/standard.jpg[/img]


In broad daylight the three parachute infantry regiments of the 101st Airborne Division descended with amazing accuracy on designated drop zones in Nazi-occupied Holland. It was September 17, 1944, and the Screaming Eagles were to play a vital role in Operation Market-Garden. Once the Allied armies had broken out of their D-Day beachhead and through the bocage, or hedgerow country, of France, they advanced rapidly. Disorganized German units retreated before them.

Fixed fortifications, known as the Siegfried Line or West Wall, barred a direct strike into Germany itself. In the northern area of Allied operations, British Field Marshal Bernard Law Montgomery had devised an ambitious plan to outflank the Siegfried Line and facilitate a drive directly into the Ruhr, the industrial heart of Germany. Montgomery's plan relied on the First Allied Airborne Army, of which the U.S. XVIII Airborne Corps, including the 101st and 82nd Airborne divisions, was a part. The commander of this army was Lt. Gen. Lewis H. Brereton.

[img]http://i30.photobucket.com/albums/c343/jucabala1942/FH1%20camp%2014/eindhoven3.jpg[/img]


The U.S. airborne troops, who had participated in the D-Day operations, had been resting and absorbing replacements in England since mid-July. For Market-Garden, it was hoped that the Americans, along with the British 1st Airborne Division, would launch a bold strike across the Maas, Waal and Neder Rijn (Rhine) rivers in Holland that would pave the way for ground troops to advance swiftly into Germany and end the war by Christmas of 1944.

Key to the success of Montgomery's plan would be the seizure of bridges across rivers and adjacent canals by the airborne troops and swift movement of ground forces up a single highway, spanning roughly 60 miles from the Allied lines in Belgium to the Dutch town of Arnhem. The troops would hold the bridges until relief appeared in the form of the British XXX Corps charging down the single road, crossing the bridges successively and arriving at Arnhem as the vanguard of a larger force pushing southeast into Germany.

The 101st would secure the southernmost bridges, including one over the Wilhelmina Canal at the town of Son, a pair spanning the Dommel River at St. Oedenrode and then four more over the Aar River near the town of Veghel. Eindhoven was also to be captured while the men of the 101st held open 15 miles of the road toward Arnhem for the XXX Corps' use. By the end of their service in Market-Garden, the men of the 101st would refer to this stretch of road as 'Hell's Highway.' Farther north, the 82nd Airborne was ordered to capture the bridge at Grave, the longest in Europe. The 82nd would also take one or more of the four bridges across the Maas-Waal Canal, another bridge over the Waal at Nijmegen and the area around the town of Groesbeek. The final leg of the XXX Corps' drive involved a dash from Nijmegen to Arnhem, where the British 1st Airborne was to capture and hold three bridges across the Rhine.

[img]http://i30.photobucket.com/albums/c343/jucabala1942/FH1%20camp%2014/eindhoven2.jpg[/img]


SERVER INFORMATION

Server Password:

Server name:Forgottenhonor.com - Battle
Server IP: 46.4.71.142:14568
Date: Saturday June 23rd, 2012
Time (GMT): 19:00 - 23:00
Time (CEST): 21:00 - 01:00
Time (BRA) : 16:00 - 20:00

------------------
NEWS:
------------------



FHSW Europe Crew invites you to serie of World War II campaign!


FHSW Europe Crew


World War II Tournament

Chapter VI:


Saturday, June 30th, 7PM CET
European Theatre of War
March 1945 - May 1945

Bombing the Reich March 1945
Remagen
March 1945
Spurning Fate
March 1945
The Great Pursuit April 1945
Reichsbahn
April 1945
Seelow Heights
April 1945
Berlin Outskirts
April 1945
Alpenfestung
May 1945


BattleGroup42 1.7 Map Browser

http://battlegroup42.djbarney.org/page11.html
http://www.moddb.com/games/battlefield-1942/news
Last edited by: burn Jun 21, 2012 8:10 PM
burnPM
#2
Jun 21, 2012 8:10 PM
GAMETRACKER ADMIN Joined: Sep 2006
Posts: 7437
Hi buschhans,

I've noticed that all (or at least most) of your posts regarding these types of things have been incredibly long. You may find it to be a good idea to shorten it up quite a bit and organize it so people actually read it.

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buschhansPM
#3
Jun 24, 2012 6:29 AM
Joined: Dec 2008
Posts: 134
burn wrote:
Hi buschhans,

I've noticed that all (or at least most) of your posts regarding these types of things have been incredibly long. You may find it to be a good idea to shorten it up quite a bit and organize it so people actually read it.


Indeed, i want to make smaller news and i want to split them in different posts.
Thanks.:-)
http://www.moddb.com/games/battlefield-1942/news
buschhansPM
#4
Jun 27, 2012 8:17 PM
Joined: Dec 2008
Posts: 134
BF 1918 3.1 Sunday Night Games


SNG is back!
Your are invite to our community battle on the {CC} Multi Mod Server! At sunday 8pm CET - open end!



Server Name: {CC} Bouteillefield Guadalkanet

Server IP: 82.231.74.223:14567


BF 1918 3.1 Mod Download:

http://www.bf-games.net/downloads/category/37/battlefield_1918html
------------

This is more like a new feature. For some time, it was asked if it was possible to remove the 64 maximum players limit in Battlefield 1942. Some years ago, someone had a found a way to remove that limit in Battlefield 2, which led to a 128 player server for Project Reality mod. Fortunately, I could find where in the server code is that limit with the help of a friend ....

"Tuia" also developed the two FIX patches to prevent the exploits (game.createLocalPlayer and game.setTeam) which crashed BF 1942 Servers worldwide!

[align=center]



[/align]
http://www.moddb.com/games/battlefield-1942/news
Last edited by: burn Jun 27, 2012 9:51 PM
duckdaworldPM
#5
Jun 28, 2012 1:49 AM
Joined: Jul 2009
Posts: 70
My dear Laux ...

Sweet even but please, as a core admin of {CC} I am, WHAT IS THIS DUCKING THING ???

At least, it makes me smile, but still ?? WHAT IS THIS DUCKING EVENT THAT I DON't KNOW ABOUT ??

And knowing this IP adress, nuffing is organized this next Sunday on this server ... As long as it is a Coyoto's server, NO EVENT IS ORGANIZED ON THIS SERVER NEXT SATURDAY ...




DuckDAWorld "Patriarch & founder of the {CC} Clan ..."
FHT #14 - 15CH[3ID]-T5g-|DuckDAWorld



{CC} DuckDAWorld {JA} - XFire/DuckDAWorld - GameTracker/DuckDAWorld
el_coyotoPM
#6
Jun 28, 2012 3:09 PM
Joined: Sep 2009
Posts: 40
Laux,

I've installed BF1918 as you asked me...

BUT ASK US BEFORE ORGANIZING GAMES !!!

You can play on our server, but if you want to make a event... ASK US !

By the way, and as duck said, we are in time of pain and the next event that we are programming is in memory of SgtJake, and it will be just for peoples from CC and gfmod who knew him...

El_Coyoto
buschhansPM
#7
Jul 12, 2012 7:04 PM
Joined: Dec 2008
Posts: 134
el_coyoto wrote:
Laux,

I've installed BF1918 as you asked me...

BUT ASK US BEFORE ORGANIZING GAMES !!!

You can play on our server, but if you want to make a event... ASK US !

By the way, and as duck said, we are in time of pain and the next event that we are programming is in memory of SgtJake, and it will be just for peoples from CC and gfmod who knew him...

El_Coyoto


Tell me when it starts and i want to be a part of this memorial event.
We have talk about a CC 1918 Sunday Night Battle.
You have tell me its no problem if i get not more than 8 people.
That was my base of work.
Because its not real to got more people at this time.
I want that your server have more visits, and to give more people the chance to find your server out.;-)
http://www.moddb.com/games/battlefield-1942/news
buschhansPM
#8
Jul 27, 2012 11:09 AM
Joined: Dec 2008
Posts: 134
BF 1942 Mod: FH ranking/ Mod Events/ Win7 tutorial!

Here the upcoming and weekly battlefield have mod events at a glance here in 1942:
http://hgklan.plusboard.de/BF-1942-weekly-mod-events-for-you-join-support-t247.html

Here their battlefield makes fit Windows 7/Vista in 1942:
http://hgklan.plusboard.de/HOWTO-install--run-BF1942-under-Visita--und-amp%3B-win-7-t297.html

Here you will find the new news about the new forgotten hope mod FH-ranking signature.
So modern looks like in battlefield 3:
http://hgklan.plusboard.de/forgotten-hope-community-news-thread-t255.html#951
http://www.moddb.com/games/battlefield-1942/news