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Update RTA Team rules and tags.
Category: Recruitment
by Wefreeadon
Oct 27, 2009 at 11:38pm
Ideas
Category: General Discussion
by Endzior
Oct 13, 2009 at 12:23pm
Ideas
Category: General Discussion
by Wefreeadon
Oct 12, 2009 at 6:47pm
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News
RTA intro Movie
www.youtube.com/watch?v=dx40KhPi7iw&feature=player_embedded
Jan 02, 2010 at 6:37pm
Test server is back !


We are glad to inform you that our traning server is back
TF2 Test & War Server IP: 83.142.49.176:28017 - 12 slots

Soon we put new maps when y can train your skills up like walkway etc ...

Kind Regards
Admins Team
Dec 19, 2009 at 2:05pm
2 new maps..........

Cp_gorge is a top secret alpine facility diabolically masquerading as something else entirely: in this case, a sinister weapons factory disguised as an innocent water purification plant, and a large-ish hole not big enough to meet the U.S. Geological Survey’s standards for a gorge, disguised as a by-the-book, nothing-to-see-here gorge.

Cp_gorge is an attack/defense map with only two control points, designed for quick rounds and fast, frantic play. It has more lateral game space than previous Control Point maps, allowing for more maneuvering options.
In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that spy base.”

Doublecross is a fast-paced map that promises a lot of turnaround, with fighting focused on the main bridge and plenty of ways to fall off of it (or cause others to). The secondary train bridge below is perfect for sneakier classes, and provides a number of secret tunnels.
Dec 19, 2009 at 2:04pm
And the Winner is...

...the Soldier!
Sorry, Demomen. You fought the good fight and kept it far closer than anybody could have predicted. But in the end, at the noon Thursday deadline, the Soldiers kept their razor-thin lead, with 6,406,065 killed Demomen to the Demo's score of 6,372,979 killed Sollys.

What a week it's been. We're really big fans of both the police and the fire department, so it's been a real treat for us, as they've been here pretty much non-stop since last Thursday. There were the arguments between Demo and Soldier-supporting staffers; that unexplained knifing in the elevator; Drew Wolf; and a host of other calamities that resulted from the creation of this massive update. At one point we even saw a police officer and a fireman in a fist fight over who was more mad at us.

Anyway, it was all worth it to give you this updateWhich is now live. Enjoy
Dec 19, 2009 at 2:01pm
Great times............
THE EYELANDER:


The Eyelander holds to a principle all one-eyed Scotsmen with no depth perception have known for years: you don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.

Made with pattern-welded Damascus steel, this melee-slot weapon offers a guaranteed decapitation with every killing blow. Unfortunately, because it's haunted, it will suck away some of your soul: expect a decrease in your max health at the outset. However, once the blade feeds on neck, you’ll receive a boost in max health and speed. With each new protesting head you cleave (up to four), you’ll get healthier and faster.

The Eyelander will not deal critical hits unless used in conjunction with the Chargin’ Targe’s charge ability.

THE CHARGIN' TARGEhe Chargin’ Targe solves a centuries-old Scottish riddle, which is that shields exist. True, the shield might block the occasional sword blow. However, they are essentially weapons to be used for hiding behind, and this is a concept the average Scotsman does not understand. “If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.” The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.

The targe replaces your tried-and-true sticky bomb launcher, but offers some unique capabilities in return, especially when used with the Eyelander. Just equipping the Chargin’ Targe provides automatic +50% fire damage resistance and +65% blast damage resistance. But the Chargin’ Targe’s main perk lies in its name. Alt-firing will hurtle you toward an enemy at a punishingly damaging high speed (far faster than a Scout can manage).

Charging also boosts the lethality of your melee weapon. Land a melee hit during a medium length charge and you'll be guaranteed a mini-crit. Land a hit during a long distance charge, and your victim will receive devastating full crit damage.

THE SCOTTISH RESISTANCE:
Get your thinking pants on, because the Scottish Resistance is the thinking Demoman's sticky bomb launcher. Trading offensive capability for increased defensive power, the SR can lay down twice as many sticky bombs, as well as destroy enemy sticky bombs.

But hold on, thinking fans—there’s more! The SR lets you detonate specific groups of bombs instead of having to set them off all at once. The SR detonates whichever group of bombs the player is looking at, letting you control which clusters blow, and when. You’ll be able to lay more traps and guard multiple areas at a time.

But all this awesome thinking man stuff comes at a price, just like real thinking. The SR is less useful for air-bursts and close range combat, thanks to longer priming rate (0.4 seconds) per bomb.

THE DIRECT HIT:


Nobody can deny that, measured solely by their ability to blow people into chunky clouds of tomato soup, rockets are an incredible force for good in the world. But with their wide blast radius, they are not a particularly terrific weapon for showing off your sharpshooting skills.

Until now. A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them. Those of you looking to deal splash damage, stop reading now: the Direct Hit has a 70% smaller blast radius than a traditional rocket launcher. But the rockets that come out of this thing move fast and hit hard: 80% faster and with 25% more destructive force. Best of all, for you real sharpshooters, the Direct Hit guarantees mini-crits on airborne targets.

THE EQUALIZER:Back when your father and grandfather played Team Fortress 2, being bad at the game was so shameful, they would rage-quit (a lengthy, painful process that involved pulling burning coal from the computer’s furnace). Now, thanks to modern-day updates like these, there’s finally a good excuse. You didn’t misread that sentence: losing is now a strategy.

This melee-slot pickaxe becomes more deadly the more damage you take, letting you move faster and hit harder the more wounds you endure. Get close enough to death, and you will become Death himself.

Note: Pretty much any time we reveal a new weapon, somebody on the forums claims they thought of it first. But this time, assuming it’s Tom Francis and jibberish, they are absolutely correct. As a special thanks to them for doing our work for us, they'll each be getting a unique version of the Equalizer of their very own.

THE BUFF BANNER:Admit it: Every so often, you suspect you’re carrying your team. But other than rage-quitting, what can you do about it? How about motivating those lazy sons of bitches to put on their war face and fight?

Enter the morale-boosting Buff Banner. When this secondary-slot item is equipped, any damage you deal boosts a rage meter that, when full, lets you pull out your bugle and sound a call to war! For the next 14 seconds, every teammate who rallies round your flag will deal mini-crits.

info copy from www.teamfortress.com
Dec 19, 2009 at 2:00pm
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Clan Members  •  14
RTA | Gent
GB Co-Founder
RTA | Flash
SE Matches Co-ordinator
RTA | 7h3_3nd @ NIGGA
PL Main Servers Co-ordinator
RTA | Negro21
PT Server Adminstrator
RTA | Osu
SE Server Adminstrator
RTA | Moras
PL Public Relationship Co-ordinator
RTA | Laggzor
SE Account Co-ordinator
RTA | NiKoRo
FI Tactic Co-ordinator
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About Us
www.rta.xippy.co.uk

Gaming Community

Since June 26, 2009

TF2 RTA | Gamer Server | UK IP: 83.142.49.176:28015 - 20 slots (all maps)
TF2 Arena House Server IP: 83.142.49.4:28015 - 20 slots (badlands,granary,ravine)
TF2 Duel-BBall Server IP: 83.142.49.176:28016 - 4 slots
TF2 Test & War Server IP: 83.142.49.176:28017 - 12 slots
L4D2 Pub Server IP : mm_dedicated_force_servers 83.142.49.165:28012 - 8 slots
KF Pub Server IP : 83.142.49.185:7757 - 6 slots

Rule No. 1 "Be nice, Play hard"

Rule No. 2 "Have respect to ALL

Rule No. 3 "Be ready be steady"

I just want to explain about idea of RTA, well first is community group for people who love TF2 aslo L4D and others like we do , is a place to meet new friends, play with them and share opinion about TF2 and other [read more]
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