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Forum Home > Maps > DM-Grotto-DC
jefejefejefePM
#1
DM-Grotto-DC
May 15, 2017 10:22 PM
Jefe Co-Owner - Joined: Jul 05, 2010
Posts: 388
This one has been on the server for a few months, but here's some info about it. Gavran and I both worked on it.

http://steamcommunity.com/sharedfiles/filedetails/?id=926769544

http://steamcommunity.com/sharedfiles/filedetails/?id=926769654


Changes by Gavran: Moved SuperShield onto the chest. Moved DD to better position in Caves. Replaced previous DD with Redeemer. Replaced previous Flak with Ion Painter. Placed 2x Flak. Placed 1 extra Minigun/Linkgun. Added Classic Sniper. Added Classic Ammo and moved some Ammo positions slightly to prevent bots getting stuck. Added extra Keg. Improved pathing, Bots can now walk on beach, use jumppads and won't get stuck. Edited KillZ to prevent players underneath map. Heightened map slightly to allow Raptors, introduced StallZ for vehicle breaking. Added Blocking Volume at waterfall-side to prevent OOB. Added several new Playerspawns on beach-area. Fixed various clipping problems with e.g. pickups and jumppads.

Additional edits by Jefe: Set up a small cave suitable for a base. Added music switches - press e on any of the "Beware" signs. Set up detail textures. Moved ECE content out of MyLevel. Simplified the cave shader. Reduced pickup count (ammo, vials, etc.) for less potential lag. More path nodes, fixed some jump pad issues.
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